Monday 7 March 2016

Be able to create sound assets for a computer game following practice

PLAN:



My game theme: a space invaders style game with jets and other aircraft.

Sounds i would like to make for the game:
title song
game song
starting noise
death noise
enemy destroy noise 
maybe a voice over saying begin and each level.
I would like to make 2 types of similar but different music.
One for the 1st level i want to be fast and maybe a little bit aggressive in its tempo and the 2nd level i want to make the music a bit more precise and slower due to the presence of projectiles in that level.

My game is similar to space invaders in the way that it plays. (you have to use left and right arrow keys to move and you have to shoot approaching enemies whilst avoiding projectiles) But visually it does not look retro as you use jets and fight against other jets (i'm aiming for a retro style game with current day themes).


Unfortunately due to a error in game maker i had to convert one of the sounds to a WAV file (it was a originally mp3).



Screenshot of my title screen song

Screenshot of title screen song

Screenshot of title screen song
















Bullet sound





The effects i added for the sound when i play the game has been edited. (i forgot to screenshot this) but the effects i put into the song were reverb and a echo effect. I used these i thought it made the game sound a little more retro.









Death Sound





Studio reverb effect for my title screen song







Delay effect for title screen song
i had to remove this because it did not match the overall feeling i was trying to create within my game.






Distortion effect for title screen song





Mastering Effect for the bullet sound







Death sound echo effect






Death sound amplify



Game start noise.

i forgot to add a screenshot of the process of me editing it. I added a echo and reverb effect along with normalizing it. To create it i growled into my microphone at home. I was aiming for more of aggressive start because you get put straight into the action and i believe a growl symbolizes danger and apprehension of a fight. To get this I added it to YouTube then used a YouTube converter to get it in a mp3 file. All of my sounds are in mp3 because it adds to a retro effect. In addition to this all of my sounds are lossy compressed which also adds to the feeling of it being retro.







Enemy death noise echo.





Game song 3 (2nd level)


game song 3 (2nd level)


song 3 mastering effect
Adding reverb to the sound of the jet(start of level)



echo effect explosion


reverb effect for explosion




https://www.youtube.com/watch?v=k36q8LKkZew


All of These sounds were created and edited by me.


For the start game sound the really deep sounding one I had to upload it to YouTube and use a YouTube converter on it to get it in a mp3 format. I'm not sure of the the legality issues in using these but since i'm using it on my own sound I can't see why I wouldn't be allowed to use this. This method was also used in getting the starting jet sound in a mp3 format.

https://www.youtube.com/watch?v=Y7qnbSHUFKA

https://www.youtube.com/watch?v=GmaCPBiTGd8



When I created and edited the sound the were at 16 bitrate. I did not want to create it and a 8 bit rate sound because i wanted the sound to feel like it was a mix between 8 bit retro games and a few of the 16 bit games later produced. I believe in my game that I replicated the feel to some degree in few of my songs and sounds because despite the fact that some of the sounds were more fluid than what 8 bit sounds and songs were. (I believe they sounded bouncy and a bit chunky which would've been due to the limited access to powerful hardware and software). Luckily for me i have access to more sound recording and editing program than what they ever did. In addition to recording the sounds in the mp3 format i also saved them in a lossy compressed form so i reduce the memory and crispness of the sound like what the sound developers in a game created from the 80's may use. (they didn't have a choice what kind of compression they'd have to use in a game back then because the sound would take up too much memory and processing power and render the game unplayable).


The deep growl what i created was taking from inspiration from main villains in world of warcraft since they always have a overwhelmingly deep voice with a lot of echo effects applied to them. They would use these voices to generate a feeling like the villain is powerful and dangerous and it commands your attention to them. I have gone for a similar kind of feel to that a later on inside the game you find that the voice you hear at the start of the game is in fact the last boss. By using this kind of informationiIgathered from world of Warcraft I have started to believe that this kind of voice for a villain is extremely effective and uses and created ideas of symbolism (the deep voice generates the idea of apprehension as you are about to see or fight a boss) and iconography because I have started to believe that a boss needs to have voice you may not expect or commands your attention to it.

The mood Iwas aiming for was a up beat action/shooter game which is why I did not create any of the sounds to be peaceful and relaxing.

The voices in this game are entirely voiced by me a nobody else. Additionally all sounds were recorded at a bit rate of 44100

https://www.youtube.com/watch?v=eyB5H7_zNuo
The voice for the last boss in the expansion wrath of the Lich King


The Lich King



I started creating the sounds for the game from scratch so the sounds I believe get better as they progress. Whilst editing them I made a few mistakes such as with title screen music I saved over the original copy with the edited copy. You may of been able to tell that it sounded rubbish (this is my opinion) due to the overpowering echo effects I added. If I had the choice to edit it again from scratch I would still keep the echo effects but reduce them to a much smaller level. I believe that you can tell how much better i got at using the software (adobe audation) as it progresses as they start to sound in my opinion better because i more adept at using the program. My favorite sound was the the music I made on level 2.






The programs i used in this project were Soundation, Adobe Audition and freesound.org 



 I used a Compact Zoom Microphone to record the sounds for the "go" sound.

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