Tuesday 23 February 2016

brainbox game

https://www.youtube.com/watch?v=gIkjCvH5OnA
sprites and backgrounds.
i had to re do my sound part because you couldn't hear me (it's still hard to hear me so described something at the end about them)



https://www.youtube.com/watch?v=irRjVnZiJnk
playing the game


https://www.youtube.com/watch?v=2rYpo0iArh8
sounds


https://www.youtube.com/watch?v=5YCo-PAig6o
objects

Tuesday 9 February 2016

unit 73 sounds for games design assignment 1

kurt bremner                                                                                                    

https://www.youtube.com/watch?v=sCxv2daOwjQ

Halo 2:
The music starts off slowly at 1st which gives me the impression like it is the calm before the storm.
The start also gives me the impression that this is the final stand.


At 0.32 the tempo increases and it gives me the feeling that a ship full of enemies has been seen in the distance coming towards your position. At 0.54 this gives me the impression that the enemy ships have just landed and advancing on your position.

The game uses the main song also uses the music for when something quite daring and risky is about to happen. For example when Master chief (main protagonist) boards a huge enemy ground vehicle to prevent from destroying a huge amount of your allies.

https://www.youtube.com/watch?v=Lzx6QG855WY  

I think that the use of a electric guitar in the piece of music is symbolism to a boss fight or another significant event because of sharp sometimes fast paced sounds they can make. The music used is also a metaphor. In this game it is used to generate the feeling of energy since it is fast paced and could also be used to create the feeling of danger. Electric guitars in games can be used to generate a vast array of feelings. For example a very high pitched note in a horror or stealth game to alert you if you've been seen.

They probably hired a band and tasked to create the song for a piece of the profit when it was complete. The consequences of breaking this could mean that the band could secure a large amount of money or request that you not use there music in the game, Either one of these could ruin the game.


Depending on what version of the game you own the sounds will be compressed or uncompressed. I think that the sounds would be compressed if you owned it on the original XBOX due to the fact that there would of been a limited amount of RAM, too many uncompressed songs would take up a lot of space. However if you own the remastered editions you would expect them to be uncompressed because they were made on the later generations on consoles. This is because the higher quality of sounds the higher the bit depth and the higher that is the more RAM it takes up.

If this was the version on the original xbox they may of used a mp3 file because that is a lossy compressed file whereas if it was a remastered versions they might of used a wav for it's higher quality of sounds since it is uncompressed.
In addition to this they most likely used multi track recording for this due to the the sounds what sound suspiciously like a piano at 1:45 in the top video.

The Last Of Us 

Gustavo Santaolalla
https://www.youtube.com/watch?v=Y97u-U0nvJM


To start with, the 1st few seconds of this song gave me the feeling that it was almost a western style song.  However at 0:16 there was low pitched humming noise which contrasts with the other instrument being played. (i think it's a harp). However after that somebody starts using a acoustic guitar which adds on to the feel it's a western style game. At 0:37 it almost sounds like someone is walking. Depending on how you view it it could sound like a cowboy standoff but if you remember the dark humming noise it could potentially sound quite sinister. At 0.42 there seems to be a burst of energy in the music. The strumming of the guitar with the harp(whatever it is) in the background i believe is a contrast of 2 genre's. If you just listen to the harp it could sound like it belonged in a horror film due to the sharp and crisp sounds it makes. But the strumming of the guitar i believe it gives it it's western sound. At 1:22 it almost sounds like someone is running which reflects more on horror genre, At 1:38 the music picks up again but this time because of the blend of the instruments it sounds almost like something out of a action/adventure game.

The music has a unique sound to it because the musician recorded this in his bathroom. It sounds different because it had a high roof.

Compared to halo the music in this game is a lot less upbeat which suggests to me that halo is more combat based and action filled than what this game. The instruments used in halo are a lot more in your face and aggressive. This is due to the difference in pitch and tempo in both songs. I cannot detect timbre in the halo song but i can hear it in the last of us song. I think that the halo music would of used stereo sound because of the time it was made not many people would of have surround sound. Whereas since the last of us was released on the PS3 it may of been surround sound compatible.

The music in the last of us makes me feel like i am in the middle of a adventure. It almost reminds me of fallout because the music on some of radio's is similar to the music on this. Both are in post apocalyptic worlds and both in some ways are action/adventure games.

The creator of the game would of signed a contract with the musician to not use the music from the game in any new albums.


The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
This is listen mode in the last of us. It allows you to to see enemies. I think they could be linked top the horror element of the game.

I believe the horse and the ranch like buildings sort of symbolism the western style.







Monday 8 February 2016