Thursday 29 October 2015

planned concept art of my game (josh's assignment)

name: kurt bremner               BRIEF...


TASK: Using your clients brief(Wayne's one) create your own brief and create imaginative concept art for your specific game.
Wayne's brief: Come up with your own design brief, it should have at least 5 levels or rooms and one main character and several monsters to avoid.
My brief: Create a puzzle platform game where you are trying to get to something


Name: Legacy of the Lich king

My idea: You play as a evil ghost who is on a journey to return to Frostmourne( a super powerful weapon which can suck out souls) the ghost wants to return because the owner promises him great power. Later on in the story you find that the owner and the sword have been destroyed and then you have to evade the "good guys".


1st try at creating the main sprite for the game
This is the main sprite what you play it's called terry the terror
I plan to have 3 boss fights
1 fight is against a boss which will follow you and will kill you if you if it touches you.
the 2nd is where you have to avoid projectiles fired at you from another boss and the last combines them both.
1st boss fight will chase you at a faster speed than you do you have out maneuver it to avoid being killed instantly.
The 2nd boss fight will throw axes at you and if they touch you you will die. i also plan on making the axes bounce of walls.
The 3rd boss i'm still working on but i want it to have all of the properties of the 1st 2 and one secret unique ability

Other "bad guys" Depending on if i am continuing with this game there are a huge amount of things i could add but for now i only plan on adding and additional 2 sprites for now which are a normal soldier you have to jump over and not go near and the other sprites will be one which fires slow projectiles which are easily dodged.
I plan on making different skins for sprites excluding the main one for different maps. For example having a grassy or a mud color enemy in a forest area but using the same sprite with different colors in a snow area like dark grey and white.


I plan on recreating the image of this to use as a projectile in a boss fight



The 1st level is going to be in a memorable background from a area in world of warcraft(any person who has played it should recognize it) however as the story progresses i will use other backgrounds to show where they (all from world of Warcraft).. I also plan to use different setting (forest, mountain ,city ETC) I am debating on whether i should draw my own backgrounds or use backgrounds from other games.


The blocks what you'd stand on will also change color depending on the map you're on, Like with the sprites will color will vary depending on the environment but i plan on keeping the block the same shape and design.


It is important to stick with your concept art to the best of your ability but i understand that this is not always possible and if you are creating a game you should be prepared for inevitable changes in the game. Such as adjusting gameplay mechanics if a sprite is impossible to get past (for example if it is too big or fires to many projectiles). The other reasons to try to stick with your concept art is to prevent any confusion with yourself or your team and it may take less time to develop the game which could be crucial if you have to work to deadlines set by the group or by your contractors.



Because my game is entirely based off the world of Warcraft universe so this game will have to be purely for my own entertainment because i am not sure whether if i was ever to publish this(which i won't) would be breaking the copy write law.

Due to my limited resources and experience the game i'm making will have to look like a mix of these artistic styles (exaggerated background and pixelated sprites).

Since this is created on gamemaker you will not need a powerful computer to run this game so all computers would be able to run this.

The load up screen i'll create myself and it shall feature at least 3 buttons, controls, a short paragraph of the story and the game. Each of these will split up into sub menu's except with the controls . I plan to add a more detailed version of the story in the story section. I plan to add a different difficulty levels at some point.



this is a piece of concept art for my game and the boss will throw these projectiles at you.


this is a similar background to what i'm going to use with me obviously adding games
I plan to recreate this guy known as Garrosh Hellscream as a boss in my game.

                                                                                 There will be traps for you to jump over aswell as monsters to avoid which will also have a different color depending on the environment you're in.


This a rough version of the spikes which will be in the game.(depending on the environment). I will do atleast 2 types of spikes per level aswell ones what will remain on the ground and ones what'll fall from the ceiling

here is a idea i have for a sprite what you'll have to avoid. If i was going to make something like this it would just be a simple sprite what you'd have jump over or avoid.


No comments:

Post a Comment