Tuesday, 23 February 2016

brainbox game

https://www.youtube.com/watch?v=gIkjCvH5OnA
sprites and backgrounds.
i had to re do my sound part because you couldn't hear me (it's still hard to hear me so described something at the end about them)



https://www.youtube.com/watch?v=irRjVnZiJnk
playing the game


https://www.youtube.com/watch?v=2rYpo0iArh8
sounds


https://www.youtube.com/watch?v=5YCo-PAig6o
objects

Tuesday, 9 February 2016

unit 73 sounds for games design assignment 1

kurt bremner                                                                                                    

https://www.youtube.com/watch?v=sCxv2daOwjQ

Halo 2:
The music starts off slowly at 1st which gives me the impression like it is the calm before the storm.
The start also gives me the impression that this is the final stand.


At 0.32 the tempo increases and it gives me the feeling that a ship full of enemies has been seen in the distance coming towards your position. At 0.54 this gives me the impression that the enemy ships have just landed and advancing on your position.

The game uses the main song also uses the music for when something quite daring and risky is about to happen. For example when Master chief (main protagonist) boards a huge enemy ground vehicle to prevent from destroying a huge amount of your allies.

https://www.youtube.com/watch?v=Lzx6QG855WY  

I think that the use of a electric guitar in the piece of music is symbolism to a boss fight or another significant event because of sharp sometimes fast paced sounds they can make. The music used is also a metaphor. In this game it is used to generate the feeling of energy since it is fast paced and could also be used to create the feeling of danger. Electric guitars in games can be used to generate a vast array of feelings. For example a very high pitched note in a horror or stealth game to alert you if you've been seen.

They probably hired a band and tasked to create the song for a piece of the profit when it was complete. The consequences of breaking this could mean that the band could secure a large amount of money or request that you not use there music in the game, Either one of these could ruin the game.


Depending on what version of the game you own the sounds will be compressed or uncompressed. I think that the sounds would be compressed if you owned it on the original XBOX due to the fact that there would of been a limited amount of RAM, too many uncompressed songs would take up a lot of space. However if you own the remastered editions you would expect them to be uncompressed because they were made on the later generations on consoles. This is because the higher quality of sounds the higher the bit depth and the higher that is the more RAM it takes up.

If this was the version on the original xbox they may of used a mp3 file because that is a lossy compressed file whereas if it was a remastered versions they might of used a wav for it's higher quality of sounds since it is uncompressed.
In addition to this they most likely used multi track recording for this due to the the sounds what sound suspiciously like a piano at 1:45 in the top video.

The Last Of Us 

Gustavo Santaolalla
https://www.youtube.com/watch?v=Y97u-U0nvJM


To start with, the 1st few seconds of this song gave me the feeling that it was almost a western style song.  However at 0:16 there was low pitched humming noise which contrasts with the other instrument being played. (i think it's a harp). However after that somebody starts using a acoustic guitar which adds on to the feel it's a western style game. At 0:37 it almost sounds like someone is walking. Depending on how you view it it could sound like a cowboy standoff but if you remember the dark humming noise it could potentially sound quite sinister. At 0.42 there seems to be a burst of energy in the music. The strumming of the guitar with the harp(whatever it is) in the background i believe is a contrast of 2 genre's. If you just listen to the harp it could sound like it belonged in a horror film due to the sharp and crisp sounds it makes. But the strumming of the guitar i believe it gives it it's western sound. At 1:22 it almost sounds like someone is running which reflects more on horror genre, At 1:38 the music picks up again but this time because of the blend of the instruments it sounds almost like something out of a action/adventure game.

The music has a unique sound to it because the musician recorded this in his bathroom. It sounds different because it had a high roof.

Compared to halo the music in this game is a lot less upbeat which suggests to me that halo is more combat based and action filled than what this game. The instruments used in halo are a lot more in your face and aggressive. This is due to the difference in pitch and tempo in both songs. I cannot detect timbre in the halo song but i can hear it in the last of us song. I think that the halo music would of used stereo sound because of the time it was made not many people would of have surround sound. Whereas since the last of us was released on the PS3 it may of been surround sound compatible.

The music in the last of us makes me feel like i am in the middle of a adventure. It almost reminds me of fallout because the music on some of radio's is similar to the music on this. Both are in post apocalyptic worlds and both in some ways are action/adventure games.

The creator of the game would of signed a contract with the musician to not use the music from the game in any new albums.


The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
This is listen mode in the last of us. It allows you to to see enemies. I think they could be linked top the horror element of the game.

I believe the horse and the ranch like buildings sort of symbolism the western style.







Monday, 8 February 2016

link...

http://quals.onefile.co.uk/pdf/unit/CMP3_073.pdf

Tuesday, 5 January 2016

survivor

05/01/2016
film name:survivor


beginning/prologue:
heli get's shot down
2 soldiers get captured
1 gets killed



characters
that kate person...
A 360 no scope assassin dude MLG!!! Aka trevor (watch maker)
bill
sam
that doctor guy
plot twists

bill tries to kill her (and dies).
it wasn't the terrorists

story line
man shot on suspicion of terrorist attacks terrorists look for ways to get real passports etc
The doctor is informing some people of her and states "she may be trouble"
that kate person is suspicious of someone.
she met with some suited dudes and informed them of a possible national security.
It is discovered the baddies have a spy.
she was framed for the death of someone important and had to evade capture or death from a top 360 no scope assassin champ dude .
bills son is captured in Afghanistan. The 1 soldier alive
the main bad guy has been caught out as well as one of his key subordinates.
A baddie is planning on unleashing a large explosion in New York what'll kill thousands
trevor kills the doctor
kate kills trevor
sam isn't dead


Kate was doing her normal job when she bumps into the doctor( a baddie) attempting to travel abroad. The doctor rings up up someone can then says "she may be trouble". She then begins to investigate the man but when she reports it to her superiors they strangely turn it all down. With that she then went to somebody else called sam and then she gets blown up in a diner. The master assassin called the watch maker was hunting her down. She called up someone only too find that they blamed her for the explosion but she found that there was a spy working against her.  









Thursday, 10 December 2015

shapeman game

this is my 1st sketch the yellow circle is where you start. The red shapes you see are enemies and that is whjere they were all supposed to start. The white squares are where the walls were going to be but i got carried away and made a lot more walls and when i tried this i felt it was to easy.















https://www.youtube.com/watch?v=ezpF8EiS_FQ    my youtube clip for showing all my sprites

 https://www.youtube.com/watch?v=rbeKeSfmujE my youtube clip showing my objects

https://www.youtube.com/watch?v=Snr3Ms2pDLE my youtube clip of me evaluating my own game








I asked my brother to play and he said this. "the game is simple and it has lots of issues such as being able to only move up down left and right". I didn't think it was a major issue but i will look into adding a diagonal movement as well. Also i'm hoping to add a way too increase your speed as you move. I asked him on the how well the music fit the background walls sprites etc. He said " the music seemed to be quite comedic like the stuff you'd hear in a cartoon". He felt like it didn't fit very well but he also said he enjoyed it because it felt energetic. I asked him what he thought of the other sounds " the sounds was quite funny but there wasn't very much sounds for the game". I plan on adding more sounds such as when you collide with wall and squelch sound when you eat a shape. I asked if he found any issues with the sprites "the triangle is hard to see" this is due to the lighting engine so i'm going to have to consider creating a new brighter colored sprite for the triangle. I asked if he could change on thing in the game what'd be he said he'd make the game more difficult a such as more enemy's and more orbs.




3 things i am definitely going to improve

i'm going to improve the the difficulty of the levels.(more orbs, better orb positioning)

i'm going to improve the sounds (more sound effects such as destroying a enemy)

i'm going to update and improve the sprites to compensate for the new lighting engine. (making them brighter)


how to play
up arrow=move up
down arrow=move down
left arrow move left
right arrow= move right

to win this game you will need to either eat all the orbs or destroy the enemies.
you can only eat the orbs if you stay as the starting shape.
to eat the other shapes you need to move to the flashing shapes.
to eat the triangle you have to become a triangle
to eat a pentagon you have to be a pentagon
to eat a square you need to become a square
to eat a cross you have to become a cross
to eat a circle you have to become a circle (2nd level only)

tips
there are 2 ways to win collect all the orbs or destroy all other shapes.
The unkillablemob sprite cannot be killed...you need to avoid it otherwise it takes you back to the 1st level even if you are on the 2nd level.
the cross tools can pass through walls for added difficults
the circles also can pass through walls and they move at a higher speed so expect it to be difficult.





Monday, 16 November 2015

BTEC extended diploma in games design                                                                    kurt bremner
unit 78 didgital graphics for computer game
P3 To be able to create digital graphics for a computer game following industry practice