Tuesday, 5 January 2016

survivor

05/01/2016
film name:survivor


beginning/prologue:
heli get's shot down
2 soldiers get captured
1 gets killed



characters
that kate person...
A 360 no scope assassin dude MLG!!! Aka trevor (watch maker)
bill
sam
that doctor guy
plot twists

bill tries to kill her (and dies).
it wasn't the terrorists

story line
man shot on suspicion of terrorist attacks terrorists look for ways to get real passports etc
The doctor is informing some people of her and states "she may be trouble"
that kate person is suspicious of someone.
she met with some suited dudes and informed them of a possible national security.
It is discovered the baddies have a spy.
she was framed for the death of someone important and had to evade capture or death from a top 360 no scope assassin champ dude .
bills son is captured in Afghanistan. The 1 soldier alive
the main bad guy has been caught out as well as one of his key subordinates.
A baddie is planning on unleashing a large explosion in New York what'll kill thousands
trevor kills the doctor
kate kills trevor
sam isn't dead


Kate was doing her normal job when she bumps into the doctor( a baddie) attempting to travel abroad. The doctor rings up up someone can then says "she may be trouble". She then begins to investigate the man but when she reports it to her superiors they strangely turn it all down. With that she then went to somebody else called sam and then she gets blown up in a diner. The master assassin called the watch maker was hunting her down. She called up someone only too find that they blamed her for the explosion but she found that there was a spy working against her.  









Thursday, 10 December 2015

shapeman game

this is my 1st sketch the yellow circle is where you start. The red shapes you see are enemies and that is whjere they were all supposed to start. The white squares are where the walls were going to be but i got carried away and made a lot more walls and when i tried this i felt it was to easy.















https://www.youtube.com/watch?v=ezpF8EiS_FQ    my youtube clip for showing all my sprites

 https://www.youtube.com/watch?v=rbeKeSfmujE my youtube clip showing my objects

https://www.youtube.com/watch?v=Snr3Ms2pDLE my youtube clip of me evaluating my own game








I asked my brother to play and he said this. "the game is simple and it has lots of issues such as being able to only move up down left and right". I didn't think it was a major issue but i will look into adding a diagonal movement as well. Also i'm hoping to add a way too increase your speed as you move. I asked him on the how well the music fit the background walls sprites etc. He said " the music seemed to be quite comedic like the stuff you'd hear in a cartoon". He felt like it didn't fit very well but he also said he enjoyed it because it felt energetic. I asked him what he thought of the other sounds " the sounds was quite funny but there wasn't very much sounds for the game". I plan on adding more sounds such as when you collide with wall and squelch sound when you eat a shape. I asked if he found any issues with the sprites "the triangle is hard to see" this is due to the lighting engine so i'm going to have to consider creating a new brighter colored sprite for the triangle. I asked if he could change on thing in the game what'd be he said he'd make the game more difficult a such as more enemy's and more orbs.




3 things i am definitely going to improve

i'm going to improve the the difficulty of the levels.(more orbs, better orb positioning)

i'm going to improve the sounds (more sound effects such as destroying a enemy)

i'm going to update and improve the sprites to compensate for the new lighting engine. (making them brighter)


how to play
up arrow=move up
down arrow=move down
left arrow move left
right arrow= move right

to win this game you will need to either eat all the orbs or destroy the enemies.
you can only eat the orbs if you stay as the starting shape.
to eat the other shapes you need to move to the flashing shapes.
to eat the triangle you have to become a triangle
to eat a pentagon you have to be a pentagon
to eat a square you need to become a square
to eat a cross you have to become a cross
to eat a circle you have to become a circle (2nd level only)

tips
there are 2 ways to win collect all the orbs or destroy all other shapes.
The unkillablemob sprite cannot be killed...you need to avoid it otherwise it takes you back to the 1st level even if you are on the 2nd level.
the cross tools can pass through walls for added difficults
the circles also can pass through walls and they move at a higher speed so expect it to be difficult.





Monday, 16 November 2015

BTEC extended diploma in games design                                                                    kurt bremner
unit 78 didgital graphics for computer game
P3 To be able to create digital graphics for a computer game following industry practice

Thursday, 29 October 2015

planned concept art of my game (josh's assignment)

name: kurt bremner               BRIEF...


TASK: Using your clients brief(Wayne's one) create your own brief and create imaginative concept art for your specific game.
Wayne's brief: Come up with your own design brief, it should have at least 5 levels or rooms and one main character and several monsters to avoid.
My brief: Create a puzzle platform game where you are trying to get to something


Name: Legacy of the Lich king

My idea: You play as a evil ghost who is on a journey to return to Frostmourne( a super powerful weapon which can suck out souls) the ghost wants to return because the owner promises him great power. Later on in the story you find that the owner and the sword have been destroyed and then you have to evade the "good guys".


1st try at creating the main sprite for the game
This is the main sprite what you play it's called terry the terror
I plan to have 3 boss fights
1 fight is against a boss which will follow you and will kill you if you if it touches you.
the 2nd is where you have to avoid projectiles fired at you from another boss and the last combines them both.
1st boss fight will chase you at a faster speed than you do you have out maneuver it to avoid being killed instantly.
The 2nd boss fight will throw axes at you and if they touch you you will die. i also plan on making the axes bounce of walls.
The 3rd boss i'm still working on but i want it to have all of the properties of the 1st 2 and one secret unique ability

Other "bad guys" Depending on if i am continuing with this game there are a huge amount of things i could add but for now i only plan on adding and additional 2 sprites for now which are a normal soldier you have to jump over and not go near and the other sprites will be one which fires slow projectiles which are easily dodged.
I plan on making different skins for sprites excluding the main one for different maps. For example having a grassy or a mud color enemy in a forest area but using the same sprite with different colors in a snow area like dark grey and white.


I plan on recreating the image of this to use as a projectile in a boss fight



The 1st level is going to be in a memorable background from a area in world of warcraft(any person who has played it should recognize it) however as the story progresses i will use other backgrounds to show where they (all from world of Warcraft).. I also plan to use different setting (forest, mountain ,city ETC) I am debating on whether i should draw my own backgrounds or use backgrounds from other games.


The blocks what you'd stand on will also change color depending on the map you're on, Like with the sprites will color will vary depending on the environment but i plan on keeping the block the same shape and design.


It is important to stick with your concept art to the best of your ability but i understand that this is not always possible and if you are creating a game you should be prepared for inevitable changes in the game. Such as adjusting gameplay mechanics if a sprite is impossible to get past (for example if it is too big or fires to many projectiles). The other reasons to try to stick with your concept art is to prevent any confusion with yourself or your team and it may take less time to develop the game which could be crucial if you have to work to deadlines set by the group or by your contractors.



Because my game is entirely based off the world of Warcraft universe so this game will have to be purely for my own entertainment because i am not sure whether if i was ever to publish this(which i won't) would be breaking the copy write law.

Due to my limited resources and experience the game i'm making will have to look like a mix of these artistic styles (exaggerated background and pixelated sprites).

Since this is created on gamemaker you will not need a powerful computer to run this game so all computers would be able to run this.

The load up screen i'll create myself and it shall feature at least 3 buttons, controls, a short paragraph of the story and the game. Each of these will split up into sub menu's except with the controls . I plan to add a more detailed version of the story in the story section. I plan to add a different difficulty levels at some point.



this is a piece of concept art for my game and the boss will throw these projectiles at you.


this is a similar background to what i'm going to use with me obviously adding games
I plan to recreate this guy known as Garrosh Hellscream as a boss in my game.

                                                                                 There will be traps for you to jump over aswell as monsters to avoid which will also have a different color depending on the environment you're in.


This a rough version of the spikes which will be in the game.(depending on the environment). I will do atleast 2 types of spikes per level aswell ones what will remain on the ground and ones what'll fall from the ceiling

here is a idea i have for a sprite what you'll have to avoid. If i was going to make something like this it would just be a simple sprite what you'd have jump over or avoid.


rofl waffle

types of images

raster images 


JPEG images
 JPEG is a common way of compressing digital images because you can alter the level of compression with them JPEG( joint photographic experts group). JPEG is the most common way for transmitting and storing images from the web 


TIFF images
TIFF(tagged image file format)

Monday, 26 October 2015

Unit 1: Pre Production Techniques For The Creative Media Industries

Unit 1:  Pre Production Techniques For The Creative Media Industries


When creating a game there is a cycle you should execute and follow this cycle.

You should communicate your aims and objective. To this effectively you should make priorities and share these with your colleagues

pre production.during the process of pre production is to get your team ready and form a schedule for the team with your goals and design in mind.

during the production of the game need to prepare for inevitable changes and adapt to them in the shortest time possible

when you release the game you need to finish certifying things

once the game has been released you need to get support for the game


Finance


Hardware:
In order to create computer game you will need a computer(obviously).
the average cost of a budget gaming computer is roughly £388.15 not including monitor and keyboard and mouse ETC. I may not need a gaming computer to run the game i am making but if i'm to make a game with the unreal engine i will have to have a good enough computer to run it.
The cost of a mouse and keyboard will vary depending on what and where you buy it fro. The minimum cost of a mouse is usually £10 but it does vary. The keyboard is usually a little more than the mouse £12 The mouse and key board are examples of peripherals some more examples include speakers, a mic and webcams. Once again the price vary's on quality.
Development kits help the creators of game by speeding up some processes in the computer. The price vary's on quality. I've seen them go for about £20 but can go into the thousands.


Software
UDK is free to download and is free whilst you're developing the game. Once you publish a game with this software you're required to pay a US $99.99 royalty bearing licence. If you earn $60000 you will need to pay $2500.
Unity is free to download but in order to access all options you must get the professional edition which is $75 a month.
I'm creating my game on game maker. This is free to download but there are a further 2 editions. (professional and master) professional comes with more features than the standard. And the master has them all.
the professional edition costs $149.99
the master edition costs $799.99
Maya is subscription based. $145 a month $1160 a year


Publishing
To submit a game in steam greenlight you will need to pay $100. It was raised to $100 to stop the numerous fake games anybody who is serious about there game could afford this.
The can vary to publish a game on id@Xbox is roughly £3000.
http://www.eurogamer.net/articles/2014-07-30-id-xbox-dev-reveals-costs-of-launching-xbox-one-game
To publish a game on PSN it on average is $2500(PS3) but generally ranges from $1000 to $10000
http://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4
If you publish a game through apple it requires a annual fee of $100




Funding

Self Financing
Self funding is where you spend your money what you earn to fund the game and build it all up.
Ths can be be quite risky because you could create a game and no one would like it even after soending large amounts on software and hardware ETC. The majority of people will work on this after work in spare time which reduces the potential risk of financial issues.


Indie Funding And Crowd Funding
Most indie games are self funded, However the "indie fund" is a group set up to help indie independent developers with finance.
Crowd funding is where you get people to look at a product and they could donate a small amount of money from a large amount of people. Normally over internet and through kickstarter.


Grants
The creators of the UDK also give grant if they believe your prototype is worth a look into and would give the grant to further develop and improve your product.


Publisher Funding
Publisher funding is generally for the larger games where you have a whole team and have some kind of successful game before hand as they are reluctant to take major financial risks. The Pro's of this is that they would take all the financial risk however they would probably take full credit for the game and would own a part of the game and will only continue funding if you meet the deadlines.




Time

Deadlines
A deadline is a specific time set for something to be completed in. If you cannot complete this by the time set then it could get you into trouble with employees and drop your whole team behind in work. Not only should you have a deadline for completing a game you should also have smaller deadlines for individual tasks like coding and creating the sprites. Try to complete the work as soon as possible so you can check the game for bugs and by completing this early will allow you to fix the bugs and improve the game in other ways. Once the game is completed it would be wise to keep all your ideas so you can continue on creating another game with better experience than what you started with.


Availability of Equipment
If you're working in a team to create a game it may help you financially because if you're devoting every minute of everyday on it there will be no time for a job therefore any money what they've accumulated may be enough for some better hardware/software. This could be a disadvantage for those people who are making a game by themselves.


Availability of Personnel
If a member of your team is ill(which will inevitably happen) you will need to compensate for there loss. If you're working in a team you could have somebody else working with them(depending on the size of the team). If it's a large team then you might be able to make up for his loss easier but if you're working by yourself you may have to push yourself much harder to make up for this or extend the deadline which can be damaging.


Timescale Clearances
Time scale clearances is where your finished product needs to get tested. I'm not sure whether your team or producer has to test this(i'm pretty sure he/she has to look over it to point out flaws or improvements at some time though). However in some cases the police/government has to test this to make sure it doesn't have and major controversial scenes which could determine the age rating.


How I Will Manage The Time Spent On My Game
The 1st thing i would do is think about the most important aspects of the game and then break down to major aspects into multiple smaller ones.
If i end up working in a group i will assign them each a element of the game and expect them to complete it in the set deadline. To help with this i will do regular check up on the group so i know how far they are into the project to monitor progress
I will have to create a schedule on what.to do 1st. Such as designing sprites ETC. I will have to take into account on whether a person is sick as i said before the impact could possibly be lessened if you're in a group.


Job Roles 
In Games Design


Animator
They create animations for sprites. They need to have experience with 2D and 3D animation techniques. They make the characters look more realistic with facial expressions ETC. This would be a good with the game i'm creating because i can experiment with different styles of movement depending on the sprite i'm using.

Assistant Producer
The main role of the assistant producer is to make sure everything is completed on time(met the deadline). As a assistant producer you need to be able to motivate your team and work under pressure coping with unexpected problems and dealing with them.

Audio Engineer
The audio engineer creates the soundtrack for the game and all the sound effects. They will also do character voices. I will need to have this on a game to make the game have a lively feel to it. For example trees rustling if you're in a forest or people speaking if you're in a city.

Creative Director
The creative director is responsible for the major decisions on the games look and feel to it. One of the roles is to point out places what people can improve on. You need to be quite artistic to have this role with experience. It is also partly responsible for whether it meets the deadline.

Games Designer 
The games designer is a role which is best suited to be. The game designer is essentially the backbone of the whole team. It's job is to think of the overall idea for the game and to be able to communicate your idea to the people who work on the art and coding. I feel this is my role because it requires good narrative and story telling skills. and i can use a lot of my imagination in creating the game.

Games Programmer
A games programmer does the coding which make all the sprites react in a certain way for example pressing W will move a sprite forward (vary's through platforms) Aside from creating movement they'd also fix bugs in the game later on.

Games Artist
(concept art)
A games artist will create all the visual things in the game. There ideas are normally hand drawn and then created on software. They will create the vehicles, sprites,backgrounds and other items.

Lead Artist
The lead artist is responsible for the overall look of the game. As a lead artist you should try to stick to your chosen artistic style because depending on what you're doing switching in the middle of a game may not be a good idea.

Lead Programmer
As a lead programmer your job is lead the programmers and make sure the coding is done on time.

Level Editor
The job of level editor is to create things like buildings,the landscape and objects. They possibly have the most freedom because they only really have to stick to the main design given to them by the game designer but other than that they can create the map out of there own imagination.

Marketing Executive
These are in charge of promoting your product. Like advertisements and campaigns what you'd use.

Marketing Manager 
The role of the marketing manager is to create the adverts and campaign necessary to promote your product.

Product Manager
The role of a product manager is help maximize sales by improving the marketing campaigns. It is important that they work with the marketing manager and marketing executives.

Public Relations Officer
Your role as a public relations officer is to monitor what the public think about you and to plan speeches/ interviews with people to gain information and to spread the word about your game.

QA Tester
The role of a QA tester is to test the game to find any bugs so the team can fix them before it goes public. They also suggest improvements what can be made to the game.



What Roles Will I Do In My Game
With my current game i'm using Game maker and i'm working by myself. I will have to do all of the following jobs except marketing executive and Product manager because i do not plan to sell the game. I've had little experience in making a game so i expect there to be a lot of flaws.However i have good story telling abilities and i believe i have a good imagination I can only improve the more i do things though. I'm normally available unless i'm too ill to get out of bed. The game will be made on free software since i'm not planning on publishing it.


Materials
When i make a game i will end up up using http://www.freesound.org/ and  http://opengameart.org/ because they may make creating the game easier. I do hope to use a mixture of my skills and the websites. I hope to create some of my own sounds and art eventually. For the research i will need the internet because i can look at ratings people have given to games and make up for what they have not done or make what they have done better. I'm a terrible drawer but i think my skills at creating something written by far a surpass my artistic skills so creating a script and dialogue may be easier for me.


Contributors
For the game i'm currently making i plan to do most of the voices myself with some help of friends. But popular game franchises can hire voice actors to use in their game and hire professionals to help with the game mechanics. Successful game franchises like the elder scrolls series probably used professionals with the combat mechanics like how people used to use the weapons. The same goes with call of duty they use a military adviser to help with creating scenarios in the game.


Codes Of Practice
When creating a advertisement for a game you will need to consider a lot of things when creating.such as if i would offend anyone if it contains any violence of offensive terms. the ASA will monitor these and will act on complaints made against you.
PEGI informs people of the content in the game which determins what age this game is meant to be for.
You get a PEGI rating based on how much and how extreme these things are.
Violence
Bad language
Fear
Sex/nudity
Drugs
Discrimination
Gambling
Online game

Obviously the more of these you have the higher the PEGI rating is.

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